

The camera still works by focusing on ships, there’s still no minimap, and the pace is still fast enough to keep you tensed up as your destroyer warps in.

The games play the same as they did 15 years ago, with success hinging on forethought and smart tactics. Besides, it’s still a game of strategy over micro. I would have liked if the core UI from the classic versions were upgraded instead of redesigned to keep both games distinct, but the redesign is far from bad. Apart from the omission of fuel from the first game, everything feels like an upgrade, but nothing has significantly changed to distort the fundamental experience. The thing is, I wouldn’t call any of these changes bad. What I mean is that both games’ UI are the same, the multiplayer allows races from both games to be played in either one and (most importantly) Karen S’Jet has the same voice in both. Most of the changes made to the games come in the form of cross-game standardising. The decision might be because aspects of both games have been standardised. You can still go back and play the classic version, but considering how much of the game remains intact in the remaster, it seems odd that fuel would be omitted. I honestly don’t remember when I wasn’t swimming in resources because I didn’t need to bother building any support ships. Managing the fuel of your ships was integral to success, and without it, the game’s difficulty plummets. While Homeworld 2 is functionally identical, the remastered original Homeworld no longer includes fuel as a mechanic, which is a pretty big deal. The remastered collection is most definitely a faithful take on the classic games, but some of the changes are bit more noticeable than others. The changes have a minimal impact on the feel of the game and are there just to make it more suited to modern systems… Mostly. That same old spiritually enlightened vibe and distressingly calm mood has been kept intact, and despite the changes, it still feels like the same Homeworld I played years ago. The way that the minutiae interact with each other and cultivate that unique mood and atmosphere of a game can get lost in the new shininess, but not here. One of the things that can become diluted with a remaster of a game is the exact feeling you had when you played the original. Of course, the story wouldn’t work nearly as well if it weren’t for the eerie atmosphere of the game. The length of the story isn’t huge, but the implications and discoveries are so far reaching that you can’t help but feel swept away by the scope of lore on offer. As they travel through the terrifying emptiness of space, they encounter hostile forces, new allies, and mysterious ancestors that unveil more about who they are and where they came from. You follow the Hiigaran people as they transport what remains of their populace to their future home planet near the galactic core. All of this helps to reinvigorate the games and breathe new life into the story of the Hiigaran pilgrims.Įven to this day, Homeworld’s story is awesome. The graphics are sharper, the sound is crisper and the gameplay is just as good as it was all those years ago. Just about every aspect of the game has been modernised without sacrificing the core elements. Gearbox have followed the most important rule of remasters: be faithful to the original. If you never got to play Homeworld back in ’99, you don’t have to try and find a computer that can run it to get the same memorable experience anymore. This was sacred ground they were dealing with, and they would need to treat the IP with the utmost care to make me happy. The guys who made Borderlands bought Homeworld? This wasn’t some run of the mill IP grab this was Homeworld. When Gearbox announced they had acquired the IP, I was confused. The art style, the music, the atmosphere, the mission design, it all came together to form an experience unlike any other. Even though I couldn’t play it on any modern computers, I could just look up old screenshots of it and instantly see why I loved it so much. Homeworld was one of those games that never lost its appeal with age.
